![]() ![]() AdjustPrestige Increases or decreases Stronghold prestige by.AddToParty Ědds the specified character to your party. ![]() AddTalent Grants the player character the given talent.AddItem Ědds items with name to inventory.AddExperienceToLevel Ědds enough experience to reach level."addability player defender" - will give the player character the Defender ability, also works with talents. ActivateStronghold Grants access to Stronghold screen (if player hadn't acquired it yet).Iroll20sĚllows you to use all of the commands on this list and disables achievements.Open console by pressing (~) and type one of the following commands: Quest items can be damaged, but cannot be broken.īy default the current wear of an item is hidden, however the console command ToggleDurabilityDebug can be freely used if needed (even without IRoll20s).PillarsOfEternity_Data\assetbundles\prefabs\objectbundle. Once the item's wear goes beyond a threshold, the item is destroyed forever and is replaced with a broken item. When an item is repaired, its wear is reset to zero, and the currently-applied damage mod is cleared. "Armor Damaged!", and a notice is logged to the combat log.ĭamaged items may be repaired via the enchanting interface, costing a fixed amount of plus a percentage of the shop/full value of the item (this, as with most enchantments, is doubled if the item is a two-handed weapon). When this occurs, text is shown on the screen e.g. After a certain amount of wear, one of three item mods are added to the item, each representing a certain level of degradation. Every time the character takes any damage, 1 point of wear is dealt to all currently equipped items (excluding non-armor/weapons/shields, and weapon sets that are not active). ![]() When Abydon's challenge is enabled, armor, weapon, and shield items are able to wear and take damage from use. Immune to Might Afflictions, Dexterity Afflictions, Constitution Afflictions, Intellect Afflictions, Perception Afflictions, Resolve Afflictions, Cannot be interruptedĥ0% of incoming damage converted to healingĪoE (on unconcious/death): 37-48 in 8m radius.
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